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  Mind-Reading Helmet for Gamers
Posted by Karl on Thursday March 08, @08:59AM
from the dept.
Here's a case of the future arriving 'too soon and in the wrong order': Emotiv Systems is demonstrating a mind-reading helmet for computer gamers. This device is designed specifically to read both conscious and unconscious (affective, or emotional) responses from the player and allow the game to react accordingly.

The helmet needs to be trained, but unsurprisingly, it seems that kids take to it easily.

This falls in line easily with my musings about 'unconscious computing' and affective computing. Having the helmet register your unconscious reactions to what you're encountering on the screen potentially opens up a second, simultaneous, rich channel of human-computer interaction.

I suspect though that the killer app here is not actually the ability to move objects around in the game-space; but depends on whether the helmet is capable of detecting sub-vocal speech: mind-to-text. Eliminating the joystick would be big news, but eliminating the keyboard would be huge.

In ten years your kids won't be texting each other during class; they'll be telephathically sharing their thoughts--at least until the teacher turns on the jammer...



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