I've made my first novel, Ventus, available as a free download, as well as excerpts from two of the Virga books. I am looking forward to putting up a number of short stories in the near future.
To celebrate the August, 2007 publication of Queen of Candesce, I decided to re-release my first novel as an eBook. You can download it from this page. Ventus was first published by Tor Books in 2000, and and you can still buy it; to everyone who would just like to sample my work, I hope you enjoy this version.
I've released this book under a Creative Commons license, which means you can read it and distribute it freely, but not make derivative works or sell it.
I've made large tracts of these two Virga books available. If you want to find out what the Virga universe is all about, you can check it out here:
In spring 2005, the Directorate of Land Strategic Concepts of National Defense Canada (that is to say, the army) hired me to write a dramatized future military scenario. The book-length work, Crisis in Zefra, was set in a mythical African city-state, about 20 years in the future, and concerned a group of Canadian peacekeepers who are trying to ready the city for its first democratic vote while fighting an insurgency. The project ran to 27,000 words and was published by the army as a bound paperback book.
If you'd like to read Crisis in Zefra, you can download it in PDF form.
Guess what this is about
Yes, it's finally (almost) here: the graphic novel version of Sun of Suns! And I'll be doing the full reveal and talking extensively about the project this weekend at SFContario, at the Ramada Plaza Hotel in downtown Toronto.
Sun of Suns is set in the world of Virga, the ultimate hyper-technological-post-singularity-cannons-and-swordfights-pirate-infested steampunk playground of the imagination. There's much to say about the new project, and I'll be unveiling the artists, our writer and editor and their work on Saturday night at 6:00 p.m. For now, you'll have to get by on this teaser image.
Hope to see you there!
I'm a member of the Association of Professional Futurists with my own consultancy, and am also currently Chair of the Canadian node of the Millennium Project, a private/public foresight consultancy active in 50 nations. As well, I am an award-winning author with ten published novels translated into as many languages. I write, give talks, and conduct workshops on numerous topics related to the future, including:
For a complete bio, go here. To contact me, email karl at kschroeder dot com
I use Science Fiction to communicate the results of actual futures studies. Some of my recent research relates to how we'll govern ourselves in the future. I've worked with a few clients on this and published some results.
Here are two examples--and you can read the first for free:
The Canadian army commissioned me to write Crisis in Urlia, a fictionalized study of the future of military command-and-control. You can download a PDF of the book here:
For the "optimistic Science Fiction" anthology Hieroglyph, I wrote "Degrees of Freedom," set in Haida Gwaii. "Degrees of Freedom" is about an attempt to develop new governing systems by Canadian First Nations people.
I'm continuing to research this exciting area and would be happy to share my findings.
"Lean and hugely engaging ... and highly recommended."
--Open Letters Monthly, an Arts and Literature Review
(Sun of Suns and Queen of Candesce are combined in Cities of the Air)
“An adventure-filled tale of sword
fights and naval battles... the real fun of this coming-of-age tale includes a
pirate treasure hunt and grand scale naval invasions set in the cold, far
reaches of space. ”
—Kirkus Reviews (listed in top 10 SF novels for 2006)
"With Queen of Candesce, [Schroeder] has achieved a clockwork balance of deftly paced adventure and humour, set against an intriguing and unique vision of humanity's far future.
--The Globe and Mail
"[Pirate Sun] is fun in the same league as the best SF ever has had to offer, fully as exciting and full of cool science as work from the golden age of SF, but with characterization and plot layering equal to the scrutiny of critical appraisers."
"...A rollicking good read... fun, bookish, and full of insane air battles"
"A grand flying-pirate-ship-chases-and-escapes-and-meetings-with-monsters adventure, and it ends not with a debate or a seminar but with a gigantic zero-gee battle around Candesce, a climactic unmasking and showdown, just desserts, and other satisfying stuff."