I've made my first novel, Ventus, available as a free download, as well as excerpts from two of the Virga books. I am looking forward to putting up a number of short stories in the near future.
To celebrate the August, 2007 publication of Queen of Candesce, I decided to re-release my first novel as an eBook. You can download it from this page. Ventus was first published by Tor Books in 2000, and and you can still buy it; to everyone who would just like to sample my work, I hope you enjoy this version.
I've released this book under a Creative Commons license, which means you can read it and distribute it freely, but not make derivative works or sell it.
I've made large tracts of these two Virga books available. If you want to find out what the Virga universe is all about, you can check it out here:
In spring 2005, the Directorate of Land Strategic Concepts of National Defense Canada (that is to say, the army) hired me to write a dramatized future military scenario. The book-length work, Crisis in Zefra, was set in a mythical African city-state, about 20 years in the future, and concerned a group of Canadian peacekeepers who are trying to ready the city for its first democratic vote while fighting an insurgency. The project ran to 27,000 words and was published by the army as a bound paperback book.
If you'd like to read Crisis in Zefra, you can download it in PDF form.
My part starts about half an hour in
The video of the IDF2012 Zero-day panel on science fiction prototyping is now viewable online. The whole thing is 86 minutes long, but it's worth it because we cover a lot of ground.
The best quote is near the end, and it belongs to Madeline Ashby, who describes our current selves as being 'like hermit crabs' leaving behind the shells of our discarded technologies as we evolve.
It was great fun, and I'd like to thank Brian, Joe, Harlene and Christina for keeping us organized--and of course, the Intel researchers who actually came up with the real prototypes that we subsequently wrote our stories about.
...And a surprise review on The Atlantic's website
Nikola Danaylov sat down in my living room last week and grilled me for over an hour about my thoughts on technology, the Singularity, and my alternatives to it. The whole interview can be seen here, or downloaded as a podcast; be warned, it covers a huge amount of ground and I don't get much chance to fully flesh out the ideas I'm throwing around. Hence much of it may sound like gibberish.
There is much that I told Nikola that bears extensive expansion and I would love to lay out these ideas (eg. about the Technological Maximum and the Rewilding) in a book... but only when somebody pays me to write it. I am sadly unable to take on a project like that without backing anymore; I'd starve before I finished the thing.
Meanwhile, others seem to be discovering my work. There's a new review of Lady of Mazes on The Atlantic's website! It's a pretty awesome exploration of the key themes of the novel; I have to say that, seven years after the novel came out, people finally seem to be ready for the conversation that it proposes. Should we control the technologies that influence our lives, or do we willy-nilly spin the roulette wheel of technological change and simply accept what comes out of it? This is the question Lady of Mazes asks; there could be no more relevant a question for the present, yet when the book first came out, there wasn't much said about that aspect of the story. People didn't really... get it. Now, it seems they're starting to.
I've figured out how to embed YouTube and some other formats into my webpage
I'm still not able to embed just any arbitrary video, but YouTube comes in just fine (unless you use certain flavours of Internet Explorer [but who would?]):
I've also added a static page for this and other videos I've done. It's at www.kschroeder.com/about/video. Check it out, because it also links to spots I've done for TVO's The Agenda and Michigan's Cult Pop videocast.
I'm a member of the Association of Professional Futurists with my own consultancy, and am also currently Chair of the Canadian node of the Millennium Project, a private/public foresight consultancy active in 50 nations. As well, I am an award-winning author with ten published novels translated into as many languages. I write, give talks, and conduct workshops on numerous topics related to the future, including:
For a complete bio, go here. To contact me, email karl at kschroeder dot com
I use Science Fiction to communicate the results of actual futures studies. Some of my recent research relates to how we'll govern ourselves in the future. I've worked with a few clients on this and published some results.
Here are two examples--and you can read the first for free:
The Canadian army commissioned me to write Crisis in Urlia, a fictionalized study of the future of military command-and-control. You can download a PDF of the book here:
For the "optimistic Science Fiction" anthology Hieroglyph, I wrote "Degrees of Freedom," set in Haida Gwaii. "Degrees of Freedom" is about an attempt to develop new governing systems by Canadian First Nations people.
I'm continuing to research this exciting area and would be happy to share my findings.
“Bulging with complex ideas and extrapolations … amazing."
“The interrelationship between technology and philosophy that informs [Livia's] choice gives depth and breadth to a book that many will want to reread to get all the nuances.”
“Schroeder continues to improve his unique blend of hard SF and vivid, dreamlike prose and bids fair to become a major genre voice.”
(Sun of Suns and Queen of Candesce are combined in Cities of the Air)
“An adventure-filled tale of sword
fights and naval battles... the real fun of this coming-of-age tale includes a
pirate treasure hunt and grand scale naval invasions set in the cold, far
reaches of space. ”
—Kirkus Reviews (listed in top 10 SF novels for 2006)
"With Queen of Candesce, [Schroeder] has achieved a clockwork balance of deftly paced adventure and humour, set against an intriguing and unique vision of humanity's far future.
--The Globe and Mail
"[Pirate Sun] is fun in the same league as the best SF ever has had to offer, fully as exciting and full of cool science as work from the golden age of SF, but with characterization and plot layering equal to the scrutiny of critical appraisers."
"...A rollicking good read... fun, bookish, and full of insane air battles"
"A grand flying-pirate-ship-chases-and-escapes-and-meetings-with-monsters adventure, and it ends not with a debate or a seminar but with a gigantic zero-gee battle around Candesce, a climactic unmasking and showdown, just desserts, and other satisfying stuff."