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Downloads

I've made my first novel, Ventus, available as a free download, as well as excerpts from two of the Virga books.  I am looking forward to putting up a number of short stories in the near future.

Complete novel:  Ventus

 

To celebrate the August, 2007 publication of Queen of Candesce, I decided to re-release my first novel as an eBook. You can download it from this page. Ventus was first published by Tor Books in 2000, and and you can still buy it; to everyone who would just like to sample my work, I hope you enjoy this version.

I've released this book under a Creative Commons license, which means you can read it and distribute it freely, but not make derivative works or sell it.

Book Excerpts:  Sun of Suns and Pirate Sun

I've made large tracts of these two Virga books available.  If you want to find out what the Virga universe is all about, you can check it out here:

Major Foresight Project:  Crisis in Zefra

In spring 2005, the Directorate of Land Strategic Concepts of National Defense Canada (that is to say, the army) hired me to write a dramatized future military scenario.  The book-length work, Crisis in Zefra, was set in a mythical African city-state, about 20 years in the future, and concerned a group of Canadian peacekeepers who are trying to ready the city for its first democratic vote while fighting an insurgency.  The project ran to 27,000 words and was published by the army as a bound paperback book.

If you'd like to read Crisis in Zefra, you can download it in PDF form.

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Helping design Intel's future

Last Monday in San Francisco was a blast

Intel's resident futurist, Brian David Johnson, recently commissioned some science fiction stories from myself and others in support of his Tomorrow Project. On Day 0 of the 2012 Intel Developer's Forum, we all sat down for a panel discussion to talk about the new technologies Intel is exploring. 

Mark Hachman has a good summary of the day over at ReadWriteWeb. We handed out copies of the books to all 200 or so attending journalists (most of whom had flown in from points around the country and abroad), and did a signing for an enthusiastic crowd afterward. The technologies themselves were being demoed in the room next to our auditorium, and they were spectacular.

My own contribution to this particular anthology was the story "After Science," which brings back my old (circa-year-2000) concept of Thalience, and explores some of the more out-there metaphysical possibilities of current computer science. There was an interesting confluence of ideas in this, since the tech I'd been commissioned to write about just happens to perfectly illustrate some of the key issues being explored by that new stream of philosophy known as Object Oriented Ontology. For instance, in Ian Bogost's new book, Alien Phenomenology: Or, What it's Like to be an Object, he asks the question of whether we can ever know what the 'experiences' of non-human things/beings are. "After Science" suggests some directions to go in experimentally answering that question, by using computing technology to blur the distinctions between subject and object.

Abstruse, maybe, but one of Brian Johnson's points is that within 10 years, we're going to be butting right up against questions like these in our day to day lives... and the people who build the systems that are going to do the, uh, butting, would benefit from knowing ahead of time a little of what they're getting us all into.

The day was an excellent piece of foresight, highlighting both theoretical and experimental approaches to foreseeing/designing the future. The addition of storytelling as an exploratory approach fits both with Johnson's own techniques, and with mine, as my Master's thesis was all about using fiction in foresight.

I hope Intel, and other companies, use this successful Day 0 event as a template for more explorations. We'll all benefit from our industry leaders giving some thought to what world we'll all want to live in, in 10 or 20 years.

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About Me

I'm a member of the Association of Professional Futurists with my own consultancy, and am also currently Chair of the Canadian node of the Millennium Project, a private/public foresight consultancy active in 50 nations. As well, I am an award-winning author with ten published novels translated into as many languages. I write, give talks, and conduct workshops on numerous topics related to the future, including:

  • Future of government
  • Bitcoin and digital currencies
  • The workplace in 2030
  • The Internet of Things
  • Augmented cognition

For a complete bio, go here. To contact me, email karl at kschroeder dot com

Example: The Future of Governance

I use Science Fiction to communicate the results of actual futures studies. Some of my recent research relates to how we'll govern ourselves in the future. I've worked with a few clients on this and published some results.

Here are two examples--and you can read the first for free:

The Canadian army commissioned me to write Crisis in Urlia, a fictionalized study of the future of military command-and-control. You can download a PDF of the book here:


Crisis in Urlia

For the "optimistic Science Fiction" anthology Hieroglyph, I wrote "Degrees of Freedom," set in Haida Gwaii. "Degrees of Freedom" is about an attempt to develop new governing systems by Canadian First Nations people.


I'm continuing to research this exciting area and would be happy to share my findings.

 
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    Coming on June 18, 2019

    "Science fiction at its best."

    --Kim Stanley Robinson

    A Young Adult Scifi Saga

    "Lean and hugely engaging ... and highly recommended."

    --Open Letters Monthly, an Arts and Literature Review

    Sheer Fun: The Virga Series

    (Sun of Suns and Queen of Candesce are combined in Cities of the Air)


     β€œAn adventure-filled tale of sword fights and naval battles... the real fun of this coming-of-age tale includes a pirate treasure hunt and grand scale naval invasions set in the cold, far reaches of space. ”
    β€”Kirkus Reviews (listed in top 10 SF novels for 2006)

    "With Queen of Candesce, [Schroeder] has achieved a clockwork balance of deftly paced adventure and humour, set against an intriguing and unique vision of humanity's far future.
    --The Globe and Mail

    "[Pirate Sun] is fun in the same league as the best SF ever has had to offer, fully as exciting and full of cool science as work from the golden age of SF, but with characterization and plot layering equal to the scrutiny of critical appraisers."
    --SFRevu.com


    "...A rollicking good read... fun, bookish, and full of insane air battles"
    --io9.com


    "A grand flying-pirate-ship-chases-and-escapes-and-meetings-with-monsters adventure, and it ends not with a debate or a seminar but with a gigantic zero-gee battle around Candesce, a climactic unmasking and showdown, just desserts, and other satisfying stuff."
    --Locus